Lumit
All releases

Lumit v0.1.0

v0.1.0

Lumit’s first release. It is a native motion-graphics and compositing editor — Built with Rust, with Flutter for the frontend — built with Windows, macOS, and Linux. This release provides the foundations and really is just a test of our release system. Built already; compositions, layers, keyframes, playback, and tools to start making something move.

What is new

(Literally everything, also if you’re reading the first release notes in the future, Hi <^_^> )

  • Compositions with layers, keyframes and nesting — precompose a selection with Ctrl+Shift+C, and nested compositions composite with proper transparency.
  • Shape layers and paint, with a toolbar carrying the shape, paint and camera tools.
  • Vegas-style retiming and a sequence view for arranging clips in order.
  • Layer ends are draggable handles, limited by the source footage, and keyframes report their true positions on the timeline.
  • Three-tier frame cache — GPU, RAM and disk, with frames written to disk while the editor is idle.
  • A colour dropper that reads the value under any pixel, from whatever layer the property asks for, and a picker that applies its colour live as you drag.
  • A full menu bar with nine menus; on macOS it is the system menu bar.
  • Composition tabs reorder by dragging, timeline drops land where they are aimed, and the zoom buttons hold the middle of the view in place.
  • Missing footage is displayed as such in the comp and project panel, and file paths stay private to your machine.
  • The first slice of keyboard shortcuts, with property disclosure showing what each key reveals.

Fixed

  • It can only go downhill from here.

Downloads

Installers for Windows, macOS (Apple Silicon) and Linux v0.1.0 are on the GitHub release.