v0.1.0
Lumit’s first release. It is a native motion-graphics and compositing editor — Built with Rust, with Flutter for the frontend — built with Windows, macOS, and Linux. This release provides the foundations and really is just a test of our release system. Built already; compositions, layers, keyframes, playback, and tools to start making something move.
What is new
(Literally everything, also if you’re reading the first release notes in the future, Hi <^_^> )
- Compositions with layers, keyframes and nesting — precompose a selection with Ctrl+Shift+C, and nested compositions composite with proper transparency.
- Shape layers and paint, with a toolbar carrying the shape, paint and camera tools.
- Vegas-style retiming and a sequence view for arranging clips in order.
- Layer ends are draggable handles, limited by the source footage, and keyframes report their true positions on the timeline.
- Three-tier frame cache — GPU, RAM and disk, with frames written to disk while the editor is idle.
- A colour dropper that reads the value under any pixel, from whatever layer the property asks for, and a picker that applies its colour live as you drag.
- A full menu bar with nine menus; on macOS it is the system menu bar.
- Composition tabs reorder by dragging, timeline drops land where they are aimed, and the zoom buttons hold the middle of the view in place.
- Missing footage is displayed as such in the comp and project panel, and file paths stay private to your machine.
- The first slice of keyboard shortcuts, with property disclosure showing what each key reveals.
Fixed
- It can only go downhill from here.
Downloads
Installers for Windows, macOS (Apple Silicon) and Linux v0.1.0 are on the GitHub release.