Lumit - Compositing that adapts to your workflow.
Compositing that adapts to your workflow. Built by editors, for editors. With an application that always remains responsive.
Let your creativity flow. Free and open-source, forever.
Welcome to Lumit
Composite the way you know.
Meet the interface.
Why Lumit exists
Editing should not be a chore.
Preview lag, interfaces that stop responding, and large external plugin suites that slow down your device. Lumit replaces all of this in a single application, with support for OFX plugins should you still require them.
Retime, two ways
One retime, read as a value graph or as a speed graph. With support for both After Effects and Vegas styles of retiming, and switch at any point.
Over 100 effects, built in
Glow, motion blur, camera shake, RGB split, smooth zoom, colour grading, roto brush and puppet. All GPU-rendered, each with a documentation page for details.
A graph editor to work in
Value and speed views of the same curves, with support for easing, linear holding, and ways to alter multiple keyframes at once.
Cuts inside a layer
A Sequence layer holds clips cut back-to-back on one row, each with its own retime, inside a layer, just like an NLE.
OFX plugin support
Any OFX plugin is supported: Sapphire, Twixtor, and the rest are found at start-up and sit beside built-in effects.
Bring your After Effects projects
Import After Effects projects directly across into Lumit. Keyframes carry across value for value, with support for all base effects and OFX plugins that Lumit can access.
Let music guide you
Beat detection marks the audio, cuts and retime features snap to the markers, and any parameter can be driven from a layer's sound.
Your work survives the crash
Every edit goes through an operation journal, and the project autosaves beside it. Kill Lumit mid-edit and the recovered project is offered on the next launch.
The interface never blocks
Rendering runs on the GPU, cached work is reused, and preview quality drops when a frame is late. The interface answers while an export runs.
Open source, GPLv3
The whole engine and interface, in the open. No subscription, no per-seat licence, and no plugin tax on the basics.
Roadmap
What we are building.
Lumit is in public beta. Here is what is built, what is being worked on now, and what comes after.
Completed
- Layers, masks, mattes and blend modes
- Keyframes and the graph editor
- Sequence layers and the Retime system
- Optical-flow frame interpolation
- Beat detection and markers
- Over 100 GPU effects
- Presets, saved and shared
- 2.5D camera and 3D layers
- Roto brush and Puppet
- Camera and planar tracking
- Text layers with animators
- Shape layers and paint
- Expressions
- The node graph
- OFX plugin hosting
- After Effects import, bundle and .aep
- Export queue with hardware encoding
- Proxies and background caching
- Autosave and crash recovery
- Windows, macOS and Linux builds
In progress
- The Audio workspace
- Custom shader nodes
- Colour management
- Tone mapping
- Interface performance at 60 and 120 fps
Long run
- Lumit's own effect format
- Lights and camera depth of field
- Particle simulator
- Scripting
- Blender scene import
- Lottie export
- OpenTimelineIO interchange
- Render-farm and command-line export
Free, forever.
Open source under GPLv3, and yours to keep. Windows, Linux and macOS builds are all ready now - no account, no licence key.