01
Retime, two ways
Retime a layer on a value graph or a speed graph. Both After Effects and Vegas styles are supported, and you can switch between them at any point.
Compositing that adapts to your workflow. Built by editors, for editors. With an application that always remains responsive.
Welcome to Lumit
01 / 07The projects in these pictures were made in Lumit, and you can open them yourself. Get the projects
Workspaces
02 / 07Each workspace arranges the window for one kind of work. Switch between them at any point.
Multi-edit
03 / 07Invite friends by their username, or send them an invite link.
Four people in the project Luma Key. luminal is easing the Tower layer, kiriko is grading the sky, and dara is watching.
Inside Lumit
04 / 07Why Lumit exists
05 / 07No more preview lag, frozen interfaces, or stacks of plugins slowing your machine down. Lumit has what you need built in, and still runs your plugins if you want them.
01
Retime a layer on a value graph or a speed graph. Both After Effects and Vegas styles are supported, and you can switch between them at any point.
02
Glow, motion blur, shake, RGB split, colour grading, Roto brush, Puppet, and many more. Every effect renders on the GPU and has its own page in the manual.
03
See the same curves as values or as speed. Ease, hold, or go linear, and edit several keyframes at once.
04
A Sequence layer holds clips cut back-to-back on one row, just like an NLE. Each clip keeps its own Retime.
05
Lumit hosts OFX, CLAP, and VST3 plugins. Sapphire, Twixtor, and the rest are found at start-up and sit beside the built-in effects.
06
Open an After Effects project in Lumit. Keyframes carry across value for value, along with the base effects and any OFX plugins Lumit can find.
07
Beat detection puts markers on the audio, and cuts and retimes snap to them. Any property can be driven by a layer's sound.
08
Every edit is written to a journal as you make it, and the project autosaves alongside. If Lumit closes mid-edit, your work is offered back the next time you open it.
09
Rendering runs on the GPU and finished frames are cached. A late frame lowers the preview quality instead of stalling, and you can keep working while an export runs.
10
The whole engine and interface are open source. No subscription, no licence per seat, and no paying extra for the basics.
Roadmap
06 / 07Lumit is in public beta. Here is what is built, what is being worked on now, and what comes after.
36 shipped
4 under way
6 planned
Download
07 / 07Open source under GPLv3, and yours to keep. Windows, Linux and macOS builds are all ready now - no account, no licence key.